Files
geograsim/App/pages/kofferdetektiv-3d.php
T
Adminator 1e51ef7def Nachtrag: alle bisher untracked Ordner + hängende Änderungen mit-committen
- Konzept/, didaktik_geografie/, didaktik_simulation/, v2-modules/, v2-platform/
- 12 code-workspace-Files
- STATUS-*.md
- viele M/D/R-Änderungen an bereits getrackten Files
- .gitignore verstärkt: **/.humaninput/, **/secret_keys.txt

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-08 02:27:02 +02:00

154 lines
5.9 KiB
PHP

<?php
/**
* Kofferdetektiv 3D — Plattform-Wrapper
* Lädt sims/kofferdetektiv/game-3d.html und injiziert Plattform-Kontext.
*
* Stufenmapping (current_level → Sim-Stufe):
* 1 → Länderklasse A (5 Hinweise + 3 + 2)
* 2 → Länderklasse B (3 Hinweise + 4 + 3)
* 3 → Länderklasse C (1 Hinweis + 5 + 4)
*
* Stand 2026-06-14: Modul-Status 'geplant' beim Anlegen. Wird auf 'beta' gezogen
* nach erster Test-Welle. 2D-Version (kofferdetektiv-2d.php) folgt später.
*/
require_once __DIR__ . '/../php/config/app.php';
require_once __DIR__ . '/../php/config/db.php';
$db = getDB();
// ---- Mode-Check (Integrations-Vertrag §6.1) ----
$sessionId = $_COOKIE['ggs_session'] ?? null;
$mode = 'free';
$forcedLevel = null;
$easy = false;
$studentName = 'Gast';
$classId = null;
if ($sessionId) {
$stmt = $db->prepare('SELECT class_id, display_name FROM student_sessions WHERE id = ?');
$stmt->execute([$sessionId]);
$sess = $stmt->fetch(PDO::FETCH_ASSOC);
if ($sess && !empty($sess['class_id'])) {
$classId = (int)$sess['class_id'];
$studentName = $sess['display_name'] ?: 'Schüler:in';
$cm = $db->prepare('SELECT mode, current_level FROM class_modules WHERE class_id = ? AND module_id = ?');
$cm->execute([$classId, 'kofferdetektiv']);
$cmRow = $cm->fetch(PDO::FETCH_ASSOC);
if ($cmRow) {
$mode = $cmRow['mode'];
if ($mode === 'teacher_started') $forcedLevel = (int)($cmRow['current_level'] ?? 1);
} else {
$mode = 'locked';
}
// Schüler-Override
$so = $db->prepare(
'SELECT sm.mode FROM student_modules sm
JOIN students s ON s.id = sm.student_id
WHERE s.class_id = ? AND s.display_name = ? AND sm.module_id = ?'
);
$so->execute([$classId, $sess['display_name'], 'kofferdetektiv']);
$soRow = $so->fetch(PDO::FETCH_ASSOC);
if ($soRow) $mode = $soRow['mode'];
// Easy-Flag
$eq = $db->prepare('SELECT easy_language FROM students WHERE class_id = ? AND display_name = ?');
$eq->execute([$classId, $sess['display_name']]);
$eqRow = $eq->fetch(PDO::FETCH_ASSOC);
if ($eqRow) $easy = !empty($eqRow['easy_language']);
}
}
// Locked-Seite
if ($mode === 'locked') {
http_response_code(403);
header('Content-Type: text/html; charset=utf-8');
$cssHref = BASE_PATH . '/assets/css/design-system.css';
$cockpit = BASE_PATH . '/schueler';
echo <<<HTML
<!DOCTYPE html><html lang="de"><head>
<meta charset="utf-8"><title>Gesperrt · Kofferdetektiv</title>
<link rel="stylesheet" href="{$cssHref}">
<style>body{font-family:system-ui,sans-serif;padding:40px;max-width:640px;margin:auto;color:#333}
h1{color:#1f4b37}.lock-card{background:#f5f3ea;border:1px solid #e2ddd1;padding:24px;border-radius:8px}</style>
</head><body>
<div class="lock-card">
<h1>🔒 Kofferdetektiv ist gesperrt.</h1>
<p>Deine Lehrperson hat dieses Modul für eure Klasse noch nicht freigegeben.</p>
<p>Im <a href="{$cockpit}">Cockpit</a> findest du die derzeit freigegebenen Module.</p>
</div>
</body></html>
HTML;
exit;
}
// ---- Sim-Datei laden ----
$gamePath = __DIR__ . '/../sims/kofferdetektiv/game-3d.html';
if (!is_file($gamePath)) {
http_response_code(503);
header('Content-Type: text/html; charset=utf-8');
$cssHref = BASE_PATH . '/assets/css/design-system.css';
$cockpit = BASE_PATH . '/schueler';
echo <<<HTML
<!DOCTYPE html><html lang="de"><head>
<meta charset="utf-8"><title>In Vorbereitung · Kofferdetektiv</title>
<link rel="stylesheet" href="{$cssHref}">
<style>body{font-family:system-ui,sans-serif;padding:40px;max-width:640px;margin:auto;color:#333}
h1{color:#1f4b37}.wip-card{background:#f5f3ea;border:1px solid #e2ddd1;padding:24px;border-radius:8px}</style>
</head><body>
<div class="wip-card">
<h1>🕵️ Kofferdetektiv wird gerade vorbereitet.</h1>
<p>Diese Simulation ist in Vorbereitung. Schau im <a href="{$cockpit}">Cockpit</a>
in die anderen Module.</p>
</div>
</body></html>
HTML;
exit;
}
$html = file_get_contents($gamePath);
$base = BASE_PATH . '/sims/kofferdetektiv/';
$ggs = [
'sessionId' => $sessionId ?: '',
'studentId' => null,
'studentName' => $studentName,
'classId' => $classId,
'simId' => 'kofferdetektiv',
'simName' => 'Kofferdetektiv',
'mode' => $mode,
'forcedLevel' => $forcedLevel,
'easy' => $easy,
'baseUrl' => defined('BASE_URL') ? BASE_URL : '',
'basePath' => BASE_PATH,
'apiUrl' => BASE_PATH . '/php/api',
];
$injection = '<script>'
. 'window.KD_BASE = ' . json_encode($base) . ';'
. 'window.__GGS__ = ' . json_encode($ggs, JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES) . ';'
. '</script>';
// Relative Pfade absolut machen — NUR src/href-Attribute, NICHT JS-Strings
// (fetch-Aufrufe präfixen selbst mit window.KD_BASE).
$html = preg_replace(
"/(href|src)=([\"'])(assets\/|data\.js|engine\.js|welt\.html)/",
"$1=$2{$base}$3",
$html
);
$html = str_replace('</head>', $injection . "\n</head>", $html);
// Cockpit-Link absolut machen
$html = str_replace('href="/schueler"', 'href="' . cockpit_href() . '"', $html);
// Plattform-Clients anhängen
$liveScript = '<script src="' . BASE_PATH . '/assets/js/live-client.js" defer></script>';
$glossarScript = '<script src="' . BASE_PATH . '/assets/js/glossar-tooltip.js" defer></script>'
. '<script>window.addEventListener("DOMContentLoaded",function(){'
. 'if(window.GlossarTooltip)GlossarTooltip.init({apiBase:' . json_encode(BASE_PATH . '/php/api') . ',moduleId:"kofferdetektiv"});'
. '});</script>';
$html = str_replace('</body>', $liveScript . "\n" . $glossarScript . "\n</body>", $html);
if (function_exists('ggs_inject_live')) $html = ggs_inject_live($html, 'kofferdetektiv');
header('Cache-Control: no-store, no-cache, must-revalidate');
header('Content-Type: text/html; charset=UTF-8');
echo $html;