1e51ef7def
- Konzept/, didaktik_geografie/, didaktik_simulation/, v2-modules/, v2-platform/ - 12 code-workspace-Files - STATUS-*.md - viele M/D/R-Änderungen an bereits getrackten Files - .gitignore verstärkt: **/.humaninput/, **/secret_keys.txt Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
146 lines
5.4 KiB
PHP
146 lines
5.4 KiB
PHP
<?php
|
|
/**
|
|
* Wal — Wrapper
|
|
* Laedt sims/wal/game.html und injiziert Base-Path + Session-Mode + Welt-Variante.
|
|
*
|
|
* Sim: „Die große Wanderung" — Buckelwal Alaska → Hawaii mit drei Welt-Varianten
|
|
* (1850 Walfangzeit · 1990 nach Moratorium · 2026 heute). Externe KI (Fable 5)
|
|
* baut die Sim — siehe .dontDeploy/briefing-wal-fable5.md.
|
|
*
|
|
* Welt-Variante (Stufenmapping über current_level wenn mode='teacher_started'):
|
|
* 1 → 1850 2 → 1990 3 → 2026
|
|
* Sonst (mode='free') wählt die Schüler:in im Sim-Intro selbst.
|
|
*
|
|
* Stand 2026-06-14: Modul-Status 'entwurf' — externe KI baut die Sim, Atlas
|
|
* verkabelt LIVE_PRIMARY_FIELDS + Benchmark-Formel sobald State-Schema steht.
|
|
*/
|
|
require_once __DIR__ . '/../php/config/app.php';
|
|
require_once __DIR__ . '/../php/config/db.php';
|
|
|
|
$db = getDB();
|
|
|
|
// ---- Mode-Check (Integrations-Vertrag §6.1) ----
|
|
$sessionId = $_COOKIE['ggs_session'] ?? null;
|
|
$mode = 'free';
|
|
$forcedLevel = null;
|
|
$easy = false;
|
|
|
|
if ($sessionId) {
|
|
$stmt = $db->prepare('SELECT class_id, display_name FROM student_sessions WHERE id = ?');
|
|
$stmt->execute([$sessionId]);
|
|
$sess = $stmt->fetch(PDO::FETCH_ASSOC);
|
|
if ($sess && !empty($sess['class_id'])) {
|
|
$classId = (int)$sess['class_id'];
|
|
$cm = $db->prepare('SELECT mode, current_level FROM class_modules WHERE class_id = ? AND module_id = ?');
|
|
$cm->execute([$classId, 'wal']);
|
|
$cmRow = $cm->fetch(PDO::FETCH_ASSOC);
|
|
if ($cmRow) {
|
|
$mode = $cmRow['mode'];
|
|
if ($mode === 'teacher_started') $forcedLevel = (int)($cmRow['current_level'] ?? 3);
|
|
} else {
|
|
$mode = 'locked';
|
|
}
|
|
// Schüler-Override
|
|
$so = $db->prepare(
|
|
'SELECT sm.mode FROM student_modules sm
|
|
JOIN students s ON s.id = sm.student_id
|
|
WHERE s.class_id = ? AND s.display_name = ? AND sm.module_id = ?'
|
|
);
|
|
$so->execute([$classId, $sess['display_name'], 'wal']);
|
|
$soRow = $so->fetch(PDO::FETCH_ASSOC);
|
|
if ($soRow) $mode = $soRow['mode'];
|
|
// Easy-Flag
|
|
$eq = $db->prepare('SELECT easy_language FROM students WHERE class_id = ? AND display_name = ?');
|
|
$eq->execute([$classId, $sess['display_name']]);
|
|
$eqRow = $eq->fetch(PDO::FETCH_ASSOC);
|
|
if ($eqRow) $easy = !empty($eqRow['easy_language']);
|
|
}
|
|
}
|
|
|
|
// Welt-Variante aus forcedLevel ableiten. null = Sim fragt im Intro.
|
|
$forcedEra = null;
|
|
if ($forcedLevel !== null) {
|
|
$forcedEra = ($forcedLevel === 1) ? 1850
|
|
: (($forcedLevel === 2) ? 1990 : 2026);
|
|
}
|
|
|
|
// Locked-Seite
|
|
if ($mode === 'locked') {
|
|
http_response_code(403);
|
|
header('Content-Type: text/html; charset=utf-8');
|
|
$cssHref = BASE_PATH . '/assets/css/design-system.css';
|
|
$cockpit = BASE_PATH . '/schueler';
|
|
echo <<<HTML
|
|
<!DOCTYPE html><html lang="de"><head>
|
|
<meta charset="utf-8"><title>Gesperrt · Wal</title>
|
|
<link rel="stylesheet" href="{$cssHref}">
|
|
<style>body{font-family:system-ui,sans-serif;padding:40px;max-width:640px;margin:auto;color:#333}
|
|
h1{color:#1f4b37}.lock-card{background:#f5f3ea;border:1px solid #e2ddd1;padding:24px;border-radius:8px}</style>
|
|
</head><body>
|
|
<div class="lock-card">
|
|
<h1>🔒 Wal ist gesperrt.</h1>
|
|
<p>Deine Lehrperson hat dieses Modul für eure Klasse noch nicht freigegeben.</p>
|
|
<p>Im <a href="{$cockpit}">Cockpit</a> findest du die derzeit freigegebenen Module.</p>
|
|
</div>
|
|
</body></html>
|
|
HTML;
|
|
exit;
|
|
}
|
|
|
|
// ---- Sim-Datei laden ----
|
|
$gamePath = __DIR__ . '/../sims/wal/game.html';
|
|
if (!is_file($gamePath)) {
|
|
http_response_code(503);
|
|
header('Content-Type: text/html; charset=utf-8');
|
|
$cssHref = BASE_PATH . '/assets/css/design-system.css';
|
|
$cockpit = BASE_PATH . '/schueler';
|
|
echo <<<HTML
|
|
<!DOCTYPE html><html lang="de"><head>
|
|
<meta charset="utf-8"><title>In Vorbereitung · Wal</title>
|
|
<link rel="stylesheet" href="{$cssHref}">
|
|
<style>body{font-family:system-ui,sans-serif;padding:40px;max-width:640px;margin:auto;color:#333}
|
|
h1{color:#1f4b37}.wip-card{background:#f5f3ea;border:1px solid #e2ddd1;padding:24px;border-radius:8px}</style>
|
|
</head><body>
|
|
<div class="wip-card">
|
|
<h1>🐋 Die große Wanderung wird gerade gebaut.</h1>
|
|
<p>Diese Simulation ist in Vorbereitung. Schau im <a href="{$cockpit}">Cockpit</a>
|
|
in die anderen Module.</p>
|
|
</div>
|
|
</body></html>
|
|
HTML;
|
|
exit;
|
|
}
|
|
|
|
$html = file_get_contents($gamePath);
|
|
|
|
$modeJs = json_encode($mode);
|
|
$forcedLevelJs = json_encode($forcedLevel);
|
|
$forcedEraJs = json_encode($forcedEra);
|
|
$easyJs = $easy ? 'true' : 'false';
|
|
$sessionIdJs = json_encode($sessionId);
|
|
$baseSim = BASE_PATH . '/sims/wal/';
|
|
|
|
$injection =
|
|
"window.WAL_BASE = '$baseSim';\n" .
|
|
"window.WAL_SESSION_MODE = {$modeJs};\n" .
|
|
"window.WAL_FORCED_LEVEL = {$forcedLevelJs};\n" .
|
|
"window.WAL_FORCED_ERA = {$forcedEraJs};\n" . // 1850 | 1990 | 2026 | null
|
|
"window.WAL_SESSION_ID = {$sessionIdJs};\n" .
|
|
"window.STUDENT_EASY = {$easyJs};\n" .
|
|
"window.WAL_API_BASE = '" . BASE_PATH . "/php/api';";
|
|
|
|
if (strpos($html, '/*__WAL_INJECTION__*/') !== false) {
|
|
$html = str_replace('/*__WAL_INJECTION__*/', $injection, $html);
|
|
} else {
|
|
$html = str_replace('</head>', "<script>$injection</script>\n</head>", $html);
|
|
}
|
|
|
|
// Asset-Pfade umbiegen
|
|
$html = preg_replace("/(['\"])assets\//", "$1{$baseSim}assets/", $html);
|
|
|
|
// Cockpit-Link absolut machen
|
|
$html = str_replace('href="/schueler"', 'href="' . cockpit_href() . '"', $html);
|
|
|
|
if (function_exists('ggs_inject_live')) $html = ggs_inject_live($html, 'wal');
|
|
echo $html;
|