Files
geograsim/App/pages/energiemanager.php
Adminator 33fb423967 Atlas: Live-View-Feature + Submit-Bug-Fixes + Admin-Styleguide
- Neuer API-Endpoint /api/live (heartbeat / spectator) + DB-Tabelle
  live_sessions + class_modules.paused-Spalte
- Plattform-Live-Client (assets/js/live-client.js): Heartbeat,
  Pause-Overlay, Spectator-Mode bei ?view=teacher
- ggs_inject_live() in _scripts.php als Helper, in alle 11 Sim-Wrapper
  integriert
- Lehrer-Cockpit: tabellarische Klassen-Live-Ansicht pro Sim,
  Pause-Toggle, blinkender Tab-Indikator wenn aktive Sessions
- Submit-Bug erschlagen: progress.php hat jetzt submit_assessment-
  und reflection-Action; saves.php akzeptiert beide Key-Konventionen;
  alle Direkt-Pfad-API-Files mit require_once-Bootstrap
- Avatar-Default: zufaelliger DALL-E-Avatar fuer neue Schueler:innen
- Admin-Styleguide-Seite mit Bildstil, Farb-Tokens, Layout, iPad-Pattern
- Klima 2D + 3D: GGS_LIVE_STATE-Hook, Klima 2D zusaetzlich skipResume
  fuer Klassenaufgaben-Reset
- Test-Lehrer Jakob + 3 Schueler:innen lokal + auf Live angelegt
- Rundbriefe an alle Sim-Instanzen + Submit-Briefe an sonnensystem,
  busfahrt, energiemanager + Glossar-Anfrage zu Grundriess
- Status-Uebergabe in _inbox/zentrale/_status.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 01:20:53 +02:00

120 lines
4.5 KiB
PHP

<?php
/**
* Energiemanager — Wrapper
* Laedt sims/energiemanager/game.html und biegt Asset-Pfade auf BASE_PATH um.
*
* Integrations-Vertrag §6.1: mode + forcedLevel + easy aus der
* Schueler-Session abgeleitet, an das Frontend uebergeben.
*/
require_once __DIR__ . '/../php/config/app.php';
require_once __DIR__ . '/../php/config/db.php';
$db = getDB();
$MODULE_ID = 'energiemanager';
// ---- Mode-Check (Integrations-Vertrag §6.1) ----
$sessionId = $_COOKIE['ggs_session'] ?? null;
$mode = 'free';
$forcedLevel = null;
$easy = false;
if ($sessionId) {
$stmt = $db->prepare('SELECT class_id, display_name FROM student_sessions WHERE id = ?');
$stmt->execute([$sessionId]);
$sess = $stmt->fetch(PDO::FETCH_ASSOC);
if ($sess && !empty($sess['class_id'])) {
$classId = (int)$sess['class_id'];
$cm = $db->prepare('SELECT mode, current_level FROM class_modules WHERE class_id = ? AND module_id = ?');
$cm->execute([$classId, $MODULE_ID]);
$cmRow = $cm->fetch(PDO::FETCH_ASSOC);
if ($cmRow) {
$mode = $cmRow['mode'];
if ($mode === 'teacher_started') $forcedLevel = (int)($cmRow['current_level'] ?? 1);
} else {
$mode = 'locked';
}
$so = $db->prepare(
'SELECT sm.mode FROM student_modules sm
JOIN students s ON s.id = sm.student_id
WHERE s.class_id = ? AND s.display_name = ? AND sm.module_id = ?'
);
$so->execute([$classId, $sess['display_name'], $MODULE_ID]);
$soRow = $so->fetch(PDO::FETCH_ASSOC);
if ($soRow) $mode = $soRow['mode'];
$eq = $db->prepare(
'SELECT easy_language FROM students WHERE class_id = ? AND display_name = ?'
);
$eq->execute([$classId, $sess['display_name']]);
$eqRow = $eq->fetch(PDO::FETCH_ASSOC);
if ($eqRow) $easy = !empty($eqRow['easy_language']);
}
}
// Locked-Seite
if ($mode === 'locked') {
http_response_code(403);
header('Content-Type: text/html; charset=utf-8');
$cssHref = BASE_PATH . '/assets/css/design-system.css';
$cockpit = BASE_PATH . '/schueler';
echo <<<HTML
<!DOCTYPE html><html lang="de"><head>
<meta charset="utf-8"><title>Gesperrt · Energiemanager</title>
<link rel="stylesheet" href="{$cssHref}">
<style>body{font-family:system-ui,sans-serif;padding:40px;max-width:640px;margin:auto;color:#333}
h1{color:#1f4b37}.lock-card{background:#f4f1e8;border:1px solid #e2ddd1;padding:24px;border-radius:8px}</style>
</head><body>
<div class="lock-card">
<h1>🔒 Energiemanager ist gesperrt.</h1>
<p>Deine Lehrkraft hat dieses Modul für eure Klasse noch nicht freigegeben.</p>
<p>Im <a href="{$cockpit}">Cockpit</a> findest du die derzeit freigegebenen Module.</p>
</div>
</body></html>
HTML;
exit;
}
$gamePath = __DIR__ . '/../sims/energiemanager/game.html';
if (!is_file($gamePath)) {
http_response_code(503);
echo '<h1>Energiemanager wird gerade gebaut.</h1>';
exit;
}
$html = file_get_contents($gamePath);
$modeJs = json_encode($mode);
$forcedLevelJs = json_encode($forcedLevel);
$easyJs = $easy ? 'true' : 'false';
$sessionIdJs = json_encode($sessionId);
$base = BASE_PATH . '/sims/energiemanager/';
$injection =
"window.EM_BASE = '$base';\n" .
"window.EM_SESSION_MODE = {$modeJs};\n" .
"window.EM_FORCED_LEVEL = {$forcedLevelJs};\n" .
"window.EM_SESSION_ID = {$sessionIdJs};\n" .
"window.STUDENT_EASY = {$easyJs};\n" .
"window.EM_API_BASE = '" . BASE_PATH . "/api';";
$html = str_replace('</head>', "<script>$injection</script>\n</head>", $html);
// Asset-Pfade umbiegen: das game.html nutzt relative Pfade (../../assets/...,
// ../../favicon..., ../../sim, ../../). Vom Wrapper-URL aus aufgelöst landen
// die im falschen Verzeichnis. Wir biegen alle ../../-Refs auf BASE_PATH um.
$rewrites = [
'href="../../"' => 'href="' . cockpit_href() . '"',
'href="../../sim"' => 'href="' . cockpit_href() . '"',
'href="../../schueler"' => 'href="' . cockpit_href() . '"',
'href="/schueler"' => 'href="' . cockpit_href() . '"',
'"../../assets/' => '"' . BASE_PATH . '/assets/',
"'../../assets/" => "'" . BASE_PATH . "/assets/",
'"../../favicon' => '"' . BASE_PATH . '/favicon',
"'../../favicon" => "'" . BASE_PATH . "/favicon",
];
foreach ($rewrites as $from => $to) {
$html = str_replace($from, $to, $html);
}
if (function_exists('ggs_inject_live')) $html = ggs_inject_live($html, 'energiemanager');
echo $html;