prepare('SELECT class_id, display_name FROM student_sessions WHERE id = ?'); $stmt->execute([$sessionId]); $sess = $stmt->fetch(PDO::FETCH_ASSOC); if ($sess && !empty($sess['class_id'])) { $classId = (int)$sess['class_id']; $studentName = $sess['display_name'] ?: 'Schüler:in'; $cm = $db->prepare('SELECT mode, current_level FROM class_modules WHERE class_id = ? AND module_id = ?'); $cm->execute([$classId, 'kofferdetektiv']); $cmRow = $cm->fetch(PDO::FETCH_ASSOC); if ($cmRow) { $mode = $cmRow['mode']; if ($mode === 'teacher_started') $forcedLevel = (int)($cmRow['current_level'] ?? 1); } else { $mode = 'locked'; } $so = $db->prepare( 'SELECT sm.mode FROM student_modules sm JOIN students s ON s.id = sm.student_id WHERE s.class_id = ? AND s.display_name = ? AND sm.module_id = ?' ); $so->execute([$classId, $sess['display_name'], 'kofferdetektiv']); $soRow = $so->fetch(PDO::FETCH_ASSOC); if ($soRow) $mode = $soRow['mode']; $eq = $db->prepare('SELECT easy_language FROM students WHERE class_id = ? AND display_name = ?'); $eq->execute([$classId, $sess['display_name']]); $eqRow = $eq->fetch(PDO::FETCH_ASSOC); if ($eqRow) $easy = !empty($eqRow['easy_language']); } } if ($mode === 'locked') { http_response_code(403); header('Content-Type: text/html; charset=utf-8'); $cssHref = BASE_PATH . '/assets/css/design-system.css'; $cockpit = BASE_PATH . '/schueler'; echo << Gesperrt · Kofferdetektiv 2D

🔒 Kofferdetektiv ist gesperrt.

Deine Lehrperson hat dieses Modul für eure Klasse noch nicht freigegeben.

Im Cockpit findest du die derzeit freigegebenen Module.

HTML; exit; } // 2D-Sim-Datei prüfen — fehlt aktuell noch. $gamePath = __DIR__ . '/../sims/kofferdetektiv/game-2d.html'; if (!is_file($gamePath)) { http_response_code(503); header('Content-Type: text/html; charset=utf-8'); $cssHref = BASE_PATH . '/assets/css/design-system.css'; $cockpit = BASE_PATH . '/schueler'; $play3d = BASE_PATH . '/kofferdetektiv-3d'; echo << In Vorbereitung · Kofferdetektiv 2D

🕵️ 2D-Version in Vorbereitung.

Die 2D-Version des Kofferdetektivs wird gerade gebaut. Die 3D-Version ist verfügbar:

▶ 3D-Version starten

Zurück zum Cockpit

HTML; exit; } // Identisches Boot-Pattern zu 3D-Variante. $html = file_get_contents($gamePath); $base = BASE_PATH . '/sims/kofferdetektiv/'; $ggs = [ 'sessionId' => $sessionId ?: '', 'studentId' => null, 'studentName' => $studentName, 'classId' => $classId, 'simId' => 'kofferdetektiv', 'simName' => 'Kofferdetektiv', 'mode' => $mode, 'forcedLevel' => $forcedLevel, 'easy' => $easy, 'baseUrl' => defined('BASE_URL') ? BASE_URL : '', 'basePath' => BASE_PATH, 'apiUrl' => BASE_PATH . '/php/api', ]; $injection = ''; $html = preg_replace( "/(href|src)=([\"'])(assets\/|data\.js|engine\.js|engine-2d\.js)/", "$1=$2{$base}$3", $html ); $html = str_replace('', $injection . "\n", $html); $html = str_replace('href="/schueler"', 'href="' . cockpit_href() . '"', $html); $liveScript = ''; $glossarScript = '' . ''; $html = str_replace('', $liveScript . "\n" . $glossarScript . "\n", $html); if (function_exists('ggs_inject_live')) $html = ggs_inject_live($html, 'kofferdetektiv'); header('Cache-Control: no-store, no-cache, must-revalidate'); header('Content-Type: text/html; charset=UTF-8'); echo $html;