prepare('SELECT class_id, display_name FROM student_sessions WHERE id = ?'); $stmt->execute([$sessionId]); $sess = $stmt->fetch(PDO::FETCH_ASSOC); if ($sess && !empty($sess['class_id'])) { $classId = (int)$sess['class_id']; $cm = $db->prepare('SELECT mode, current_level FROM class_modules WHERE class_id = ? AND module_id = ?'); $cm->execute([$classId, 'staustufen']); $cmRow = $cm->fetch(PDO::FETCH_ASSOC); if ($cmRow) { $mode = $cmRow['mode']; if ($mode === 'teacher_started') $forcedLevel = (int)($cmRow['current_level'] ?? 1); } else { $mode = 'locked'; } $so = $db->prepare( 'SELECT sm.mode FROM student_modules sm JOIN students s ON s.id = sm.student_id WHERE s.class_id = ? AND s.display_name = ? AND sm.module_id = ?' ); $so->execute([$classId, $sess['display_name'], 'staustufen']); $soRow = $so->fetch(PDO::FETCH_ASSOC); if ($soRow) $mode = $soRow['mode']; $eq = $db->prepare( 'SELECT easy_language FROM students WHERE class_id = ? AND display_name = ?' ); $eq->execute([$classId, $sess['display_name']]); $eqRow = $eq->fetch(PDO::FETCH_ASSOC); if ($eqRow) $easy = !empty($eqRow['easy_language']); } } // Locked-Seite if ($mode === 'locked') { http_response_code(403); header('Content-Type: text/html; charset=utf-8'); $cssHref = BASE_PATH . '/assets/css/design-system.css'; $cockpit = BASE_PATH . '/schueler'; echo << Gesperrt · Staustufen

🔒 Staustufen ist gesperrt.

Deine Lehrkraft hat dieses Modul für eure Klasse noch nicht freigegeben.

Im Cockpit findest du die derzeit freigegebenen Module.

HTML; exit; } // ---- Sim-Datei laden (Fallback solange noch leer) ---- $gamePath = __DIR__ . '/../sims/staustufen/game.html'; if (!is_file($gamePath)) { http_response_code(503); header('Content-Type: text/html; charset=utf-8'); $cssHref = BASE_PATH . '/assets/css/design-system.css'; $cockpit = BASE_PATH . '/schueler'; echo << In Vorbereitung · Staustufen

🏞️ Staustufen wird gerade gebaut.

Diese Simulation ist in Vorbereitung. Schau im Cockpit in die anderen Module, oder öffne die Detailseite modul-staustufen für Lernziele und Lehrplan-Bezug.

HTML; exit; } $html = file_get_contents($gamePath); $modeJs = json_encode($mode); $forcedLevelJs = json_encode($forcedLevel); $easyJs = $easy ? 'true' : 'false'; $sessionIdJs = json_encode($sessionId); $base = BASE_PATH . '/sims/staustufen/'; $injection = "window.STAUSTUFEN_BASE = '$base';\n" . "window.STAUSTUFEN_SESSION_MODE = {$modeJs};\n" . "window.STAUSTUFEN_FORCED_LEVEL = {$forcedLevelJs};\n" . "window.STAUSTUFEN_SESSION_ID = {$sessionIdJs};\n" . "window.STUDENT_EASY = {$easyJs};\n" . "window.STAUSTUFEN_API_BASE = '" . BASE_PATH . "/api';"; $html = str_replace('/*__STAUSTUFEN_INJECTION__*/', $injection, $html); // Relative Asset-Pfade auf BASE_PATH umbiegen (analog heli-game.php) $html = str_replace('href="../../favicon-96x96.png"', 'href="' . BASE_PATH . '/favicon-96x96.png"', $html); $html = str_replace('href="../../assets/fonts/inter.css"', 'href="' . BASE_PATH . '/assets/fonts/inter.css"', $html); $html = str_replace('href="../../assets/css/design-system.css"', 'href="' . BASE_PATH . '/assets/css/design-system.css"', $html); $html = str_replace('href="../../schueler"', 'href="' . BASE_PATH . '/schueler"', $html); if (function_exists('ggs_inject_live')) $html = ggs_inject_live($html, 'staustufen'); echo $html;