query("SELECT title FROM module_info WHERE module_id='logistik'")->fetch(PDO::FETCH_ASSOC); $simName = $mi['title'] ?? 'Logistik Europa'; // Seed-Dateien aus App/assets/data/ einlesen (werden von Logistik-Instanz gefüllt) $readSeed = function (string $file): string { $path = __DIR__ . '/../assets/data/' . $file; if (!is_file($path)) return '[]'; $raw = file_get_contents($path); return $raw !== false && trim($raw) !== '' ? $raw : '[]'; }; $locations = $readSeed('lg-locations.json'); $vehicleTypes = $readSeed('lg-vehicle-types.json'); $cargoTypes = $readSeed('lg-cargo-types.json'); $railnet = $readSeed('lg-railnet.json'); $contractTemplates = $readSeed('lg-contract-templates.json'); // Level-Config aus game_levels (params = JSON). Schema: game_id, level_name, sort_order, params $levels = $db->query("SELECT level_name, sort_order, params FROM game_levels WHERE game_id='logistik' ORDER BY sort_order")->fetchAll(PDO::FETCH_ASSOC); $levelsJson = json_encode(array_map( fn($r) => ['level' => (int)$r['sort_order'], 'name' => $r['level_name'], 'params' => json_decode($r['params'] ?? '{}', true)], $levels ), JSON_UNESCAPED_UNICODE); $html = file_get_contents(__DIR__ . '/../sims/logistik/game.html'); $base = BASE_PATH . '/sims/logistik/'; $injection = <<