prepare('SELECT class_id, display_name FROM student_sessions WHERE id = ?'); $stmt->execute([$sessionId]); $sess = $stmt->fetch(PDO::FETCH_ASSOC); if ($sess && !empty($sess['class_id'])) { $classId = (int)$sess['class_id']; $cm = $db->prepare('SELECT mode, current_level FROM class_modules WHERE class_id = ? AND module_id = ?'); $cm->execute([$classId, 'fluggesellschaft']); $cmRow = $cm->fetch(PDO::FETCH_ASSOC); if ($cmRow) { $mode = $cmRow['mode']; if ($mode === 'teacher_started') $forcedLevel = (int)($cmRow['current_level'] ?? 1); } else { $mode = 'locked'; } $so = $db->prepare( 'SELECT sm.mode FROM student_modules sm JOIN students s ON s.id = sm.student_id WHERE s.class_id = ? AND s.display_name = ? AND sm.module_id = ?' ); $so->execute([$classId, $sess['display_name'], 'fluggesellschaft']); $soRow = $so->fetch(PDO::FETCH_ASSOC); if ($soRow) $mode = $soRow['mode']; $eq = $db->prepare('SELECT easy_language FROM students WHERE class_id = ? AND display_name = ?'); $eq->execute([$classId, $sess['display_name']]); $eqRow = $eq->fetch(PDO::FETCH_ASSOC); if ($eqRow) $easy = !empty($eqRow['easy_language']); } } // Locked-Seite if ($mode === 'locked') { http_response_code(403); header('Content-Type: text/html; charset=utf-8'); $cssHref = BASE_PATH . '/assets/css/design-system.css'; $cockpit = BASE_PATH . '/schueler'; echo << Gesperrt · Fluggesellschaft

🔒 Fluggesellschaft ist gesperrt.

Deine Lehrperson hat dieses Modul für eure Klasse noch nicht freigegeben.

Im Cockpit findest du die derzeit freigegebenen Module.

HTML; exit; } // ---- Sim-Datei laden ---- $gamePath = __DIR__ . '/../sims/fluggesellschaft/game.html'; if (!is_file($gamePath)) { http_response_code(503); echo "✈ Fluggesellschaft wird gerade gebaut."; exit; } $html = file_get_contents($gamePath); $modeJs = json_encode($mode); $forcedLevelJs = json_encode($forcedLevel); $easyJs = $easy ? 'true' : 'false'; $sessionIdJs = json_encode($sessionId); $base = BASE_PATH . '/sims/fluggesellschaft/'; $injection = "window.FLUG_BASE = '$base';\n" . "window.FLUG_SESSION_MODE = {$modeJs};\n" . "window.FLUG_FORCED_LEVEL = {$forcedLevelJs};\n" . "window.FLUG_SESSION_ID = {$sessionIdJs};\n" . "window.STUDENT_EASY = {$easyJs};\n" . "window.FLUG_API_BASE = '" . BASE_PATH . "/php/api';"; if (strpos($html, '/*__FLUG_INJECTION__*/') !== false) { $html = str_replace('/*__FLUG_INJECTION__*/', $injection, $html); } else { $html = str_replace('', "\n", $html); } // Asset-Pfade auf BASE_PATH umbiegen $baseSim = BASE_PATH . '/sims/fluggesellschaft/'; $html = preg_replace( "/(['\"])assets\/(img|data|js|css)\//", "$1{$baseSim}assets/$2/", $html ); // Hinweis: Bild-Pfade in cities.json bleiben relativ ("../logistik/...") — // werden via window.FLUG_BASE-Prefix im Client zu absoluten Pfaden, die der // Browser dann mit ../-Normalisierung korrekt nach /sims/logistik/ auflöst. // Engine.js relativ → absolut $html = str_replace('src="engine.js"', 'src="' . $baseSim . 'engine.js"', $html); // Cockpit-Link absolut $html = str_replace('href="../../schueler.html"', 'href="' . cockpit_href() . '"', $html); if (function_exists('ggs_inject_live')) $html = ggs_inject_live($html, 'fluggesellschaft'); echo $html;