prepare('SELECT class_id, display_name FROM student_sessions WHERE id = ?');
$stmt->execute([$sessionId]);
$sess = $stmt->fetch(PDO::FETCH_ASSOC);
if ($sess && !empty($sess['class_id'])) {
$classId = (int)$sess['class_id'];
$cm = $db->prepare('SELECT mode, current_level FROM class_modules WHERE class_id = ? AND module_id = ?');
$cm->execute([$classId, 'fluggesellschaft']);
$cmRow = $cm->fetch(PDO::FETCH_ASSOC);
if ($cmRow) {
$mode = $cmRow['mode'];
if ($mode === 'teacher_started') $forcedLevel = (int)($cmRow['current_level'] ?? 1);
} else {
$mode = 'locked';
}
$so = $db->prepare(
'SELECT sm.mode FROM student_modules sm
JOIN students s ON s.id = sm.student_id
WHERE s.class_id = ? AND s.display_name = ? AND sm.module_id = ?'
);
$so->execute([$classId, $sess['display_name'], 'fluggesellschaft']);
$soRow = $so->fetch(PDO::FETCH_ASSOC);
if ($soRow) $mode = $soRow['mode'];
$eq = $db->prepare('SELECT easy_language FROM students WHERE class_id = ? AND display_name = ?');
$eq->execute([$classId, $sess['display_name']]);
$eqRow = $eq->fetch(PDO::FETCH_ASSOC);
if ($eqRow) $easy = !empty($eqRow['easy_language']);
}
}
// Locked-Seite
if ($mode === 'locked') {
http_response_code(403);
header('Content-Type: text/html; charset=utf-8');
$cssHref = BASE_PATH . '/assets/css/design-system.css';
$cockpit = BASE_PATH . '/schueler';
echo <<
Gesperrt · Fluggesellschaft
🔒 Fluggesellschaft ist gesperrt.
Deine Lehrperson hat dieses Modul für eure Klasse noch nicht freigegeben.
Im Cockpit findest du die derzeit freigegebenen Module.
HTML;
exit;
}
// ---- Sim-Datei laden ----
$gamePath = __DIR__ . '/../sims/fluggesellschaft/game.html';
if (!is_file($gamePath)) {
http_response_code(503);
echo "✈ Fluggesellschaft wird gerade gebaut."; exit;
}
$html = file_get_contents($gamePath);
$modeJs = json_encode($mode);
$forcedLevelJs = json_encode($forcedLevel);
$easyJs = $easy ? 'true' : 'false';
$sessionIdJs = json_encode($sessionId);
$base = BASE_PATH . '/sims/fluggesellschaft/';
$injection =
"window.FLUG_BASE = '$base';\n" .
"window.FLUG_SESSION_MODE = {$modeJs};\n" .
"window.FLUG_FORCED_LEVEL = {$forcedLevelJs};\n" .
"window.FLUG_SESSION_ID = {$sessionIdJs};\n" .
"window.STUDENT_EASY = {$easyJs};\n" .
"window.FLUG_API_BASE = '" . BASE_PATH . "/php/api';";
if (strpos($html, '/*__FLUG_INJECTION__*/') !== false) {
$html = str_replace('/*__FLUG_INJECTION__*/', $injection, $html);
} else {
$html = str_replace('', "\n", $html);
}
// Asset-Pfade auf BASE_PATH umbiegen
$baseSim = BASE_PATH . '/sims/fluggesellschaft/';
$html = preg_replace(
"/(['\"])assets\/(img|data|js|css)\//",
"$1{$baseSim}assets/$2/",
$html
);
// Hinweis: Bild-Pfade in cities.json bleiben relativ ("../logistik/...") —
// werden via window.FLUG_BASE-Prefix im Client zu absoluten Pfaden, die der
// Browser dann mit ../-Normalisierung korrekt nach /sims/logistik/ auflöst.
// Engine.js relativ → absolut
$html = str_replace('src="engine.js"', 'src="' . $baseSim . 'engine.js"', $html);
// Cockpit-Link absolut
$html = str_replace('href="../../schueler.html"', 'href="' . cockpit_href() . '"', $html);
if (function_exists('ggs_inject_live')) $html = ggs_inject_live($html, 'fluggesellschaft');
echo $html;