Balancing: sonnensystem (Erst-Treffer-Bewertung, Loesung nicht aufdecken, Level-Badge) + energiemanager (echter Blackout an Netzfrequenz, Schwierigkeitsrampe)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -718,6 +718,23 @@
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display: flex; justify-content: flex-end; gap: 10px;
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margin-top: 18px; flex-wrap: wrap;
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}
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/* ---- Blackout-Overlay (Verlierzustand) ---- */
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.em-blackout-overlay { background: rgba(60,10,10,0.62); }
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.em-blackout-card { border-top: 6px solid #dc2626; }
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.em-blackout-head { display: flex; align-items: center; gap: 14px; margin-bottom: 10px; }
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.em-blackout-icon { font-size: 2.4rem; animation: emBlackoutFlicker 1.1s ease-in-out infinite; }
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@keyframes emBlackoutFlicker { 0%,100% { opacity: 1; } 45% { opacity: .35; } 55% { opacity: .9; } }
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.em-blackout-head h2 { margin: 0; font-size: 1.4rem; color: #b91c1c; letter-spacing: .01em; }
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.em-blackout-sub { font-size: 0.8rem; color: var(--ggs-text-muted); margin-top: 2px; }
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.em-blackout-cause { font-size: 0.95rem; line-height: 1.5; color: var(--ggs-text); margin: 6px 0; }
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.em-blackout-tip {
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font-size: 0.9rem; line-height: 1.5; margin: 10px 0;
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background: #fef2f2; border: 1px solid #fecaca; border-radius: 10px; padding: 10px 12px;
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}
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.em-blackout-note { font-size: 0.82rem; color: var(--ggs-text-muted); margin-top: 8px; }
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.em-blackout-btn { background: #dc2626 !important; }
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.em-blackout-btn:hover { background: #b91c1c !important; }
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.em-set-summary-actions.em-center { justify-content: center; }
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</style>
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</head>
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<body>
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@@ -1006,6 +1023,16 @@
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</div>
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</div>
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<!-- ==================== Blackout-Overlay (Verlierzustand) ==================== -->
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<div class="em-set-summary-overlay em-blackout-overlay" id="blackoutOverlay" hidden>
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<div class="em-set-summary-card em-blackout-card">
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<div id="blackoutBody"></div>
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<div class="em-set-summary-actions em-center">
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<button class="em-btn-primary em-blackout-btn" type="button" onclick="blackoutReplan()">🔧 Plan überarbeiten & neu starten</button>
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</div>
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</div>
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</div>
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<!-- ==================== Set-Abschluss-Overlay ==================== -->
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<div class="em-set-summary-overlay" id="setSummaryOverlay" hidden>
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<div class="em-set-summary-card">
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@@ -1365,9 +1392,9 @@
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var pendingTankTop = null;
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// === Set-Verlauf: Tag-für-Tag-Ergebnisse innerhalb des aktuellen Sets ===
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var setRun = { setIdx: 0, startedAt: 0, days: [] }; // { setIdx, startedAt:ms, days:[{dayId, dayTitle, balanced, gap, surplus, blocks}] }
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var setRun = { setIdx: 0, startedAt: 0, days: [], blackouts: 0 }; // { setIdx, startedAt:ms, days:[…], blackouts:n }
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function resetSetRun(idx) {
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setRun = { setIdx: idx, startedAt: Date.now(), days: [] };
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setRun = { setIdx: idx, startedAt: Date.now(), days: [], blackouts: 0 };
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}
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// === Achievements (cross-Set, persistiert in localStorage) ===
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@@ -1474,6 +1501,22 @@
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var BLOCK_DURATION_MS = 2000; // Ablauf pro Block in der Animation
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// ---------- Netzfrequenz-Modell mit echtem Blackout ----------
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// Die Netzfrequenz ist kein Deko-Zeiger mehr: Ungleichgewicht schiebt sie weg
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// von 50 Hz, die Regelreserve zieht sie zurück. Reicht die Reserve nicht →
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// Blackout, der Tag muss neu geplant werden.
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// freqError(neu) = freqError(alt) · retain + balance · FREQ_K
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// effektive Frequenz = 50 + freqError
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var FREQ_K = 0.10; // GWh-Balance → Hz (−5 GWh ≈ −0,5 Hz, wie im Tacho)
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var FREQ_LOW = 49.5; // darunter: Blackout (physikalische Grenze, siehe Intro)
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var FREQ_HIGH = 50.5; // darüber: Blackout durch Überfrequenz
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// Schwierigkeitsrampe: früh viel Regelreserve (kleiner retain → schnelle Erholung),
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// spät wenig Reserve (großer retain → Fehler summieren sich schneller zum Blackout).
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function emRetainForSet(setIdx) {
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var table = [0.45, 0.50, 0.55, 0.60, 0.65, 0.70];
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return table[Math.min(Math.max(setIdx, 0), table.length - 1)];
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}
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// ---------- Stufen-Bezeichner ----------
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var STAGE_LABELS = {
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'-2': '⬆⬆ 2 Pumpen',
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@@ -1498,6 +1541,8 @@
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tankBot: TANK_TOTAL - DAY.tankTopInit,
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timer: null,
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results: [],
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freqError: 0, // Abweichung von 50 Hz (akkumuliert mit Regelreserve)
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blackout: false, // dieser Tag-Lauf endete im Blackout
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};
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function $(id) { return document.getElementById(id); }
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@@ -1666,6 +1711,8 @@
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state.tankBot = TANK_TOTAL - DAY.tankTopInit;
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state.results = [];
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state.currentBlock = 0;
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state.freqError = 0;
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state.blackout = false;
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gmStartSampling();
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// Plan-UI sperren
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@@ -1700,13 +1747,21 @@
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var r = runBlock(state.plan[i], b.demand, b.solar, state.tankTop, state.tankBot);
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state.results.push(r);
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// Netzfrequenz akkumulieren: Ungleichgewicht schiebt weg von 50 Hz,
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// die Regelreserve (retain, je Set) zieht zurück. Reicht sie nicht → Blackout.
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var retain = emRetainForSet(currentSetIdx);
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state.freqError = state.freqError * retain + r.balance * FREQ_K;
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var effFreq = 50 + state.freqError;
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var blackoutNow = (effFreq < FREQ_LOW || effFreq > FREQ_HIGH);
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// Pipe-Flow + Wasserstand-Update (CSS-Transition tut den Rest)
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updatePipeFlow(state.plan[i]);
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state.tankTop = r.tankTopAfter;
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state.tankBot = r.tankBotAfter;
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updateWaterViz();
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// Netz-Monitor: Block-Wechsel melden (löst Transient aus + setzt neue Soll-Balance)
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gmSetCurrentBlock(i, r.balance);
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// Netz-Monitor: Zeiger zeigt die AKKUMULIERTE Frequenz (nicht nur diesen Block),
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// damit man das Wegdriften bis zum Blackout kommen sieht.
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gmSetCurrentBlock(i, state.freqError / FREQ_K);
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// Block-Feedback einblenden (kurz vor Block-Ende)
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setTimeout(function () {
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@@ -1737,9 +1792,86 @@
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state.currentBlock += 1;
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renderProgressPill();
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state.timer = setTimeout(stepNext, BLOCK_DURATION_MS);
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// Bei Blackout den Block noch fertig „spielen" (Zeiger fällt in den roten
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// Bereich, Feedback erscheint), dann das Blackout-Overlay öffnen.
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if (blackoutNow) {
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state.blackout = true;
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state.timer = setTimeout(function () { triggerBlackout(i, effFreq, r); }, BLOCK_DURATION_MS);
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} else {
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state.timer = setTimeout(stepNext, BLOCK_DURATION_MS);
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}
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}
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// ---------- Blackout: echter Verlierzustand ----------
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function triggerBlackout(blockIdx, effFreq, r) {
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if (state.timer) { clearTimeout(state.timer); state.timer = null; }
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state.running = false;
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state.finished = false; // Tag ist NICHT abgeschlossen — muss neu geplant werden
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state.blackout = true;
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gmStopSampling();
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setNeedle(effFreq); setReadout(Math.max(49.4, Math.min(50.6, effFreq)));
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setStatusPill('⛔ BLACKOUT', 'bad');
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updatePipeFlow(0);
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playSound('day-bad');
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if (setRun.setIdx !== currentSetIdx) resetSetRun(currentSetIdx);
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setRun.blackouts = (setRun.blackouts || 0) + 1;
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var tooLow = effFreq < FREQ_LOW;
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var freqTxt = effFreq.toFixed(2).replace('.', ',');
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var cause = tooLow
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? ('Die Netzfrequenz ist auf <b>' + freqTxt + ' Hz</b> gefallen — es wurde <b>zu wenig</b> Strom erzeugt. '
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+ 'Die Regelreserve war erschöpft, dann brach das Netz zusammen.')
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: ('Die Netzfrequenz ist auf <b>' + freqTxt + ' Hz</b> gestiegen — es wurde <b>zu viel</b> Strom erzeugt. '
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+ 'Das Netz konnte den Überschuss nicht abführen und brach zusammen.');
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var tip = tooLow
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? 'Tipp: Wo der Bedarf höher ist als Solar, musst du <b>turbinieren</b> (⬇). Große Lücken brauchen <b>2 Turbinen</b>.'
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: 'Tipp: Wo Solar höher ist als der Bedarf, musst du <b>pumpen</b> (⬆). Großen Überschuss fängst du mit <b>2 Pumpen</b>.';
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var body = document.getElementById('blackoutBody');
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if (body) {
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body.innerHTML =
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'<div class="em-blackout-head"><div class="em-blackout-icon">🔌</div>'
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+ '<div><h2>Blackout!</h2><div class="em-blackout-sub">Block ' + (blockIdx + 1)
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+ ' von ' + DAY.blocks.length + ' · ' + DAY.title + '</div></div></div>'
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+ '<p class="em-blackout-cause">' + cause + '</p>'
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+ '<p class="em-blackout-tip">' + tip + '</p>'
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+ '<p class="em-blackout-note">Dein Plan bleibt erhalten — überarbeite die kritischen Blöcke und starte den Tag neu.</p>';
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}
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var ov = document.getElementById('blackoutOverlay');
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if (ov) ov.hidden = false;
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}
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// Blackout schließen → gleicher Tag, Plan bleibt erhalten, neu startbar.
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function blackoutReplan() {
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var ov = document.getElementById('blackoutOverlay');
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if (ov) ov.hidden = true;
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// Lauf-Zustand zurücksetzen, PLAN behalten.
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if (state.timer) { clearTimeout(state.timer); state.timer = null; }
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state.running = false;
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state.finished = false;
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state.blackout = false;
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state.currentBlock = 0;
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state.freqError = 0;
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state.results = [];
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state.tankTop = DAY.tankTopInit;
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state.tankBot = TANK_TOTAL - DAY.tankTopInit;
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// Block-Kacheln + Feedback zurücksetzen, Slider wieder freigeben
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document.querySelectorAll('.em-block').forEach(function (el) { el.classList.remove('running','done'); });
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document.querySelectorAll('.em-block-feedback').forEach(function (fb) { fb.hidden = true; fb.className = 'em-block-feedback'; });
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document.querySelectorAll('.em-stage-slider').forEach(function (s) { s.disabled = false; });
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updateWaterViz();
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updatePipeFlow(0);
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gmReset();
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$('btnRunDay').disabled = false;
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$('btnRunDay').textContent = 'Tag neu starten ▶';
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$('blockRunning').hidden = true;
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$('resolutionSection').hidden = true;
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renderProgressPill();
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var grid = document.getElementById('blocksGrid');
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if (grid) grid.scrollIntoView({ behavior: 'smooth', block: 'center' });
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}
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window.blackoutReplan = blackoutReplan;
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function showBilanz() {
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state.running = false;
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state.finished = true;
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@@ -1870,6 +2002,11 @@
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: quote >= 0.87 ? 4
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: quote >= 0.66 ? 3
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: quote >= 0.50 ? 2 : 1;
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// Blackout-Deckelung: wer das Netz zusammenbrechen ließ, kann kein Top-Ergebnis
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// holen. 1 Blackout → max 3★, mehrere → max 2★.
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var blackouts = setRun.blackouts || 0;
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if (blackouts >= 2) stars = Math.min(stars, 2);
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else if (blackouts === 1) stars = Math.min(stars, 3);
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var summary = {
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setId: setMeta.id,
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@@ -1881,6 +2018,7 @@
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blocksBalanced: blocksBalanced,
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totalGap: Math.round(totalGap * 10) / 10,
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totalSurplus: Math.round(totalSurplus * 10) / 10,
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blackouts: blackouts,
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stars: stars,
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perDay: perDay
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};
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@@ -1932,6 +2070,12 @@
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}).join('')
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+ '</ul></div>';
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}
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var blackoutHtml = (s.blackouts > 0)
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? '<div style="margin-top:10px;padding:8px 12px;background:#fef2f2;border:1px solid #fecaca;border-radius:10px;'
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+ 'font-size:0.85rem;color:#b91c1c;text-align:center">🔌 <b>'
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+ s.blackouts + (s.blackouts === 1 ? ' Blackout' : ' Blackouts')
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+ '</b> in diesem Set — deshalb kein Top-Ergebnis. Halte das Netz stabil für mehr Sterne.</div>'
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: '';
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host.innerHTML =
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'<div class="em-set-summary-head">'
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+ '<div style="font-size:2rem">'+(s.setIcon||'⚡')+'</div>'
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@@ -1939,6 +2083,7 @@
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+ '<div class="em-set-summary-meta">'+s.daysPlayed+' Tage · '+s.blocksBalanced+'/'+s.blocksTotal+' Blöcke ausgeglichen</div></div>'
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+ '</div>'
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+ '<div class="em-set-summary-stars">'+starsHtml+'</div>'
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+ blackoutHtml
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+ '<div class="em-set-summary-stats">'
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+ '<div><b>'+s.totalGap+'</b> GWh<span>Σ Lücke</span></div>'
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+ '<div><b>'+s.totalSurplus+'</b> GWh<span>Σ Überschuss</span></div>'
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@@ -2447,6 +2592,10 @@
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state.tankTop = startTop;
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state.tankBot = TANK_TOTAL - startTop;
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state.results = [];
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state.freqError = 0;
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state.blackout = false;
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var boOv = document.getElementById('blackoutOverlay');
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if (boOv) boOv.hidden = true;
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drawGraph();
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renderBlocks();
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@@ -2527,7 +2676,8 @@
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window.GGS_LIVE_STATE = function () {
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if (typeof state === 'undefined' || !state) return null;
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var phase = state.finished ? 'done'
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var phase = state.blackout ? 'blackout'
|
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: state.finished ? 'done'
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: state.running ? 'running'
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: 'plan';
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|
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@@ -2547,7 +2697,10 @@
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// Health-Ampel (cross-app Pflicht-Konvention)
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var health = 'good';
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var label;
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if (phase === 'running') {
|
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if (phase === 'blackout') {
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health = 'struggling';
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label = '🔌 Blackout · Tag ' + (currentDayIdx+1) + ' neu planen';
|
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} else if (phase === 'running') {
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health = 'good';
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label = 'Tag läuft · Block ' + ((state.currentBlock||0)+1) + '/' + DAY.blocks.length;
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} else if (phase === 'done') {
|
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@@ -2587,6 +2740,7 @@
|
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// Set-Sicht
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setDaysDone: daysCompleted,
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setBlocksBalanced: setBalancedSoFar,
|
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blackouts: setRun.blackouts || 0,
|
||||
// Cross-app Konvention
|
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health: health,
|
||||
healthLabel: label,
|
||||
|
||||
+109
-39
@@ -572,6 +572,17 @@
|
||||
.obs-option.correct { background: #dcfce7; border-color: #16a34a; }
|
||||
.obs-option.wrong { background: #fee2e2; border-color: #dc2626; }
|
||||
.obs-option.disabled { pointer-events: none; opacity: 0.6; }
|
||||
/* Falsch gewählte Option bleibt gesperrt sichtbar (nicht ausgraut wie „disabled"),
|
||||
die richtige wird NICHT verraten — man wählt einfach weiter. */
|
||||
.obs-option.spent { pointer-events: none; background: #fee2e2; border-color: #fca5a5; color: #991b1b; opacity: 0.7; }
|
||||
#obs-answer-hint { margin-top: 10px; font-size: 13px; font-weight: 600; color: #dc2626; min-height: 18px; line-height: 1.4; }
|
||||
/* Schwierigkeits-Badge (nutzt das level-Feld aus observations.json) */
|
||||
.obs-badge { display: inline-block; font-size: 11px; font-weight: 800; letter-spacing: .02em;
|
||||
padding: 2px 9px; border-radius: 999px; margin-left: 8px; vertical-align: middle; white-space: nowrap; }
|
||||
.obs-badge.l1 { background: #dcfce7; color: #15803d; }
|
||||
.obs-badge.l2 { background: #dbeafe; color: #1d4ed8; }
|
||||
.obs-badge.l3 { background: #fef3c7; color: #b45309; }
|
||||
.obs-badge.l4 { background: #fce7f3; color: #be185d; }
|
||||
|
||||
#obs-sim-hint-wrap {
|
||||
margin-top: 14px;
|
||||
@@ -972,7 +983,7 @@
|
||||
<div id="obs-card">
|
||||
<button id="obs-close" type="button">✕</button>
|
||||
<div id="obs-step-intro">
|
||||
<div id="obs-progress">Aufgabe <span id="obs-num">1</span> / <span id="obs-total">20</span></div>
|
||||
<div id="obs-progress">Aufgabe <span id="obs-num">1</span> / <span id="obs-total">20</span><span id="obs-level-badge" class="obs-badge"></span></div>
|
||||
<div id="obs-blocks"></div>
|
||||
<h2 id="obs-title">Titel</h2>
|
||||
<p id="obs-intro">Hinführung</p>
|
||||
@@ -996,6 +1007,7 @@
|
||||
<div id="obs-step-answer" class="obs-step-hidden">
|
||||
<h2 id="obs-question">Frage</h2>
|
||||
<div id="obs-options"></div>
|
||||
<div id="obs-answer-hint"></div>
|
||||
</div>
|
||||
|
||||
<div id="obs-step-explain" class="obs-step-hidden">
|
||||
@@ -1013,7 +1025,8 @@
|
||||
|
||||
<div id="obs-step-done" class="obs-step-hidden">
|
||||
<h2>🎉 Geschafft!</h2>
|
||||
<p>Du hast <span id="obs-score">0</span> von <span id="obs-max">0</span> Punkten erreicht.</p>
|
||||
<p>Auf Anhieb richtig: <span id="obs-score">0</span> von <span id="obs-max">0</span> Aufgaben.</p>
|
||||
<p id="obs-firsttry-note" class="obs-small" style="color:#475569;margin-top:-6px"></p>
|
||||
<div id="snEndStars" class="sn-end-stars"></div>
|
||||
<div id="snEndAch" class="sn-end-ach" hidden></div>
|
||||
<div class="obs-actions">
|
||||
@@ -3452,6 +3465,18 @@ function loadCompleted() {
|
||||
function saveCompleted(set) {
|
||||
try { localStorage.setItem(OBS_STORAGE_KEY, JSON.stringify([...set])); } catch (e) {}
|
||||
}
|
||||
// „Auf Anhieb richtig" (Erst-Treffer) — persistiert wie completed, damit die
|
||||
// Bewertung über mehrere Sitzungen hinweg gilt. Das ist die Basis der Sterne.
|
||||
const OBS_FIRSTTRY_KEY = 'sonnensystem_obs_firsttry';
|
||||
function loadFirstTry() {
|
||||
try {
|
||||
const raw = localStorage.getItem(OBS_FIRSTTRY_KEY);
|
||||
return new Set(raw ? JSON.parse(raw) : []);
|
||||
} catch (e) { return new Set(); }
|
||||
}
|
||||
function saveFirstTry(set) {
|
||||
try { localStorage.setItem(OBS_FIRSTTRY_KEY, JSON.stringify([...set])); } catch (e) {}
|
||||
}
|
||||
const obsState = {
|
||||
tasks: [],
|
||||
index: 0,
|
||||
@@ -3461,6 +3486,7 @@ const obsState = {
|
||||
phaseTimer: null,
|
||||
stopAtCheck: null,
|
||||
completed: loadCompleted(),
|
||||
firstTry: loadFirstTry(),
|
||||
baseUrl: (window.SONNENSYSTEM_BASE || './') + 'data/observations.json',
|
||||
};
|
||||
|
||||
@@ -3600,6 +3626,14 @@ function obsShowTask(idx) {
|
||||
document.getElementById('obs-total').textContent = obsState.tasks.length;
|
||||
document.getElementById('obs-title').textContent = t.title;
|
||||
document.getElementById('obs-intro').textContent = t.intro;
|
||||
// Schwierigkeits-Badge (nutzt das level-Feld)
|
||||
const lvBadge = document.getElementById('obs-level-badge');
|
||||
if (lvBadge) {
|
||||
const lv = Math.min(4, Math.max(1, t.level || 1));
|
||||
const lvNames = { 1: 'Grundlagen', 2: 'Aufbau', 3: 'Vertiefung', 4: 'Profi' };
|
||||
lvBadge.textContent = '★'.repeat(lv) + ' ' + lvNames[lv];
|
||||
lvBadge.className = 'obs-badge l' + lv;
|
||||
}
|
||||
obsRenderBlocks();
|
||||
obsShowStep('intro');
|
||||
// „Zurück zur letzten Übung" bei erster Aufgabe ausgrauen
|
||||
@@ -3745,37 +3779,55 @@ function obsAnswered(displayIdx) {
|
||||
const correctDisplay = (typeof t._shuffledCorrect === 'number')
|
||||
? t._shuffledCorrect : t.correctIndex;
|
||||
const opts = document.querySelectorAll('.obs-option');
|
||||
opts.forEach((b, i) => {
|
||||
b.classList.add('disabled');
|
||||
if (i === correctDisplay) b.classList.add('correct');
|
||||
else if (i === displayIdx) b.classList.add('wrong');
|
||||
});
|
||||
const wasFirstTry = !obsState._attempted || !obsState._attempted[t.id];
|
||||
const clicked = opts[displayIdx];
|
||||
if (clicked && clicked.classList.contains('spent')) return; // schon verbraucht
|
||||
obsState._attempted = obsState._attempted || {};
|
||||
obsState._attempted[t.id] = (obsState._attempted[t.id] || 0) + 1;
|
||||
if (displayIdx === correctDisplay) {
|
||||
const wasNew = !obsState.completed.has(t.id);
|
||||
obsState.score += 1;
|
||||
obsState.completed.add(t.id);
|
||||
saveCompleted(obsState.completed);
|
||||
// Achievement-Auswertung pro Antwort
|
||||
if (window.snEvaluateAchievementsOnAnswer) {
|
||||
var ctx = (t.startState || {});
|
||||
var newly = window.snEvaluateAchievementsOnAnswer(
|
||||
t.id, wasFirstTry, obsState.completed.size, obsState.tasks.length, ctx
|
||||
);
|
||||
obsState._newAchievements = (obsState._newAchievements || []).concat(newly);
|
||||
}
|
||||
// Submit pro gelöster Aufgabe (live ans Backend, ohne Sterne — Set-Submit kommt am Ende)
|
||||
if (wasNew && window.snSubmitProgress) {
|
||||
window.snSubmitProgress({
|
||||
stars: 0,
|
||||
durationMs: 0,
|
||||
data: { event:'task_solved', taskId:t.id, taskTitle:t.title,
|
||||
completed:obsState.completed.size, total:obsState.tasks.length,
|
||||
firstTry: wasFirstTry }
|
||||
});
|
||||
}
|
||||
const priorTries = obsState._attempted[t.id] || 0;
|
||||
obsState._attempted[t.id] = priorTries + 1;
|
||||
const hintEl = document.getElementById('obs-answer-hint');
|
||||
|
||||
if (displayIdx !== correctDisplay) {
|
||||
// FALSCH — die richtige Lösung NICHT verraten. Nur diese Option sperren,
|
||||
// Bearbeiter:in wählt weiter. Damit zählt die Bewertung echte Erst-Treffer.
|
||||
if (clicked) { clicked.classList.remove('correct'); clicked.classList.add('spent'); }
|
||||
const nudges = [
|
||||
'Das war noch nicht richtig — denk an das, was du gerade beobachtet hast, und versuch es nochmal.',
|
||||
'Noch nicht ganz — überleg in Ruhe und wähle eine andere Antwort.',
|
||||
'Knapp daneben — probier es weiter.'
|
||||
];
|
||||
if (hintEl) hintEl.textContent = nudges[Math.min(priorTries, nudges.length - 1)];
|
||||
return;
|
||||
}
|
||||
|
||||
// RICHTIG
|
||||
opts.forEach((b) => { b.classList.add('disabled'); });
|
||||
if (clicked) clicked.classList.add('correct');
|
||||
if (hintEl) hintEl.textContent = '';
|
||||
const wasFirstTry = priorTries === 0; // beim allerersten Versuch dieser Aufgabe richtig
|
||||
const wasNew = !obsState.completed.has(t.id);
|
||||
obsState.completed.add(t.id);
|
||||
saveCompleted(obsState.completed);
|
||||
if (wasFirstTry) {
|
||||
obsState.firstTry.add(t.id);
|
||||
saveFirstTry(obsState.firstTry);
|
||||
}
|
||||
// Achievement-Auswertung pro Antwort
|
||||
if (window.snEvaluateAchievementsOnAnswer) {
|
||||
var ctx = (t.startState || {});
|
||||
var newly = window.snEvaluateAchievementsOnAnswer(
|
||||
t.id, wasFirstTry, obsState.completed.size, obsState.tasks.length, ctx
|
||||
);
|
||||
obsState._newAchievements = (obsState._newAchievements || []).concat(newly);
|
||||
}
|
||||
// Submit pro gelöster Aufgabe (live ans Backend, ohne Sterne — Set-Submit kommt am Ende)
|
||||
if (wasNew && window.snSubmitProgress) {
|
||||
window.snSubmitProgress({
|
||||
stars: 0,
|
||||
durationMs: 0,
|
||||
data: { event:'task_solved', taskId:t.id, taskTitle:t.title,
|
||||
completed:obsState.completed.size, total:obsState.tasks.length,
|
||||
firstTry: wasFirstTry }
|
||||
});
|
||||
}
|
||||
setTimeout(() => obsShowExplain(), 700);
|
||||
}
|
||||
@@ -3792,13 +3844,22 @@ function obsShowExplain() {
|
||||
|
||||
function obsShowEnd() {
|
||||
document.body.classList.remove('obs-watching');
|
||||
document.getElementById('obs-score').textContent = obsState.score;
|
||||
document.getElementById('obs-max').textContent = obsState.tasks.length;
|
||||
// Sterne aus completed/total
|
||||
const total = obsState.tasks.length || 1;
|
||||
const done = obsState.completed.size;
|
||||
const quote = done / total;
|
||||
const stars = quote >= 1.00 ? 5 : quote >= 0.85 ? 4 : quote >= 0.65 ? 3 : quote >= 0.4 ? 2 : 1;
|
||||
const total = obsState.tasks.length || 1;
|
||||
const done = obsState.completed.size;
|
||||
// Nur Erst-Treffer der TATSÄCHLICH gelösten Aufgaben zählen (robust gegen Alt-Stände).
|
||||
let firstTryN = 0;
|
||||
obsState.tasks.forEach(t => { if (obsState.firstTry.has(t.id)) firstTryN++; });
|
||||
const quote = firstTryN / total; // Bewertung = Meisterschaft auf Anhieb
|
||||
// Sterne aus der Erst-Treffer-Quote (nicht mehr aus completed → kein garantiertes 5★)
|
||||
const stars = quote >= 0.85 ? 5 : quote >= 0.68 ? 4 : quote >= 0.50 ? 3 : quote >= 0.30 ? 2 : 1;
|
||||
document.getElementById('obs-score').textContent = firstTryN;
|
||||
document.getElementById('obs-max').textContent = total;
|
||||
const ftNote = document.getElementById('obs-firsttry-note');
|
||||
if (ftNote) {
|
||||
ftNote.textContent = (done >= total)
|
||||
? 'Alle ' + total + ' Aufgaben gelöst. Die Sterne zählen, wie viele du beim ersten Versuch getroffen hast.'
|
||||
: (done + ' von ' + total + ' Aufgaben gelöst.');
|
||||
}
|
||||
const starsEl = document.getElementById('snEndStars');
|
||||
if (starsEl) {
|
||||
starsEl.innerHTML = '★'.repeat(stars) + '<span class="empty">' + '★'.repeat(5-stars) + '</span>';
|
||||
@@ -3826,7 +3887,10 @@ function obsShowEnd() {
|
||||
data: {
|
||||
event: 'set_complete',
|
||||
completed: done, total: total,
|
||||
firstTryCount: firstTryN,
|
||||
firstTryQuote: Math.round(quote*100),
|
||||
scoreQuote: Math.round(quote*100),
|
||||
firstTry: (firstTryN >= total), // legacy: alle auf Anhieb
|
||||
stars: stars,
|
||||
attemptsByTask: obsState._attempted || {},
|
||||
newAchievements: newly
|
||||
@@ -3900,6 +3964,9 @@ document.getElementById('obs-next').addEventListener('click', () => {
|
||||
document.getElementById('obs-restart').addEventListener('click', () => {
|
||||
obsState.completed.clear();
|
||||
saveCompleted(obsState.completed);
|
||||
obsState.firstTry.clear();
|
||||
saveFirstTry(obsState.firstTry);
|
||||
obsState._attempted = {};
|
||||
obsState.score = 0;
|
||||
obsShowTask(0);
|
||||
});
|
||||
@@ -3907,6 +3974,9 @@ document.getElementById('obs-skip-restart').addEventListener('click', () => {
|
||||
if (confirm('Fortschritt zurücksetzen — alle Aufgaben wieder offen?')) {
|
||||
obsState.completed.clear();
|
||||
saveCompleted(obsState.completed);
|
||||
obsState.firstTry.clear();
|
||||
saveFirstTry(obsState.firstTry);
|
||||
obsState._attempted = {};
|
||||
obsState.score = 0;
|
||||
obsShowTask(0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user