Tourismusregion: Umwelt beißt jetzt + Schüler-Erklärung (Balance-Pass 1)
Diagnose per headless-Sim-Harness (.dontDeploy/tools/tr-balance-harness.mjs): „alles zubauen" senkte die Umwelt nur 75→50 (über der 45-Schwelle) und der Exit-Umwelt-Malus war TOTER Flag-Code → man konnte der Umwelt kaum schaden. - model.js: (1) Exit-Umwelt-Malus wirklich angewandt — env<60 zieht bei umweltbewussten Gästen Zufriedenheit ab (je tiefer, desto mehr). (2) Über- tourismus-Drift im 10-s-Takt: dichte Bebauung (>6 Bauwerke) + Verkehr zehren die Umwelt aus. (3) Einmalige Lern-Warnkarte, wenn Umwelt < 50 kippt. - data.js: Naturschutzgebiet-Beschreibung klar (rettet die Umwelt +20, Natur- Attraktionen +15 %, sperrt Bauplätze — Naturschutz vs. Ausbau abwägen). - main.js: Willkommenskarte erklärt die Umwelt-Mechanik für Schüler. Messung nachher: „alles zubauen" → Umwelt 75→37 (unter 45), Umweltziel verfehlt, Ø-Sterne fallen. Feintuning Sterne-Kurve/Ansprüche-Eskalation bleibt für Thomas' Playtest (Game-Feeling headless nicht bewertbar). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// Headless-Balance-Messung (temporär). node sim-harness.mjs
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import { createState, place, upgrade, callNextWave, tick, GOALS } from '../../App/sims/tourismusregion/js/model.js';
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import { BUILDINGS, GAME_LEN } from '../../App/sims/tourismusregion/js/data.js';
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const ALL_TYPES = Object.keys(BUILDINGS);
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function upgradeAllMax(s) {
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for (const b of s.buildings) {
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const def = BUILDINGS[b.type];
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let guard = 0;
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while (b.level < def.cost.length && s.budget >= def.cost[b.level] && guard++ < 6) {
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const r = upgrade(s, b);
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if (!r || !r.ok) break;
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}
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}
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}
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function run(strategy, mapId = 'talschleife') {
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const s = createState({ mapId, seed: 12345 });
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const dt = 0.5;
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let t = 0;
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function tryBuildAll() {
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for (let i = 0; i < s.slots.length; i++) {
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const slot = s.slots[i];
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if (slot.building || slot.blocked) continue;
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for (const type of ALL_TYPES) {
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const def = BUILDINGS[type];
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if (!def || s.budget < def.cost[0]) continue;
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const r = place(s, type, i);
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if (r && r.ok) break;
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}
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}
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}
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function buildOneCafe() {
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// Minimal-Strategie: genau EIN Café (Thomas' „5-Sterne-Café macht alles grün")
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if (s.buildings.length) return;
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for (let i = 0; i < s.slots.length; i++) {
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if (s.slots[i].building || s.slots[i].blocked) continue;
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const r = place(s, 'cafe', i);
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if (r && r.ok) return;
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}
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}
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let guard = 0;
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while (t < GAME_LEN && s.phase < 8 && guard++ < 2000) {
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if (strategy === 'buildAll' || strategy === 'maxedAll') tryBuildAll();
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if (strategy === 'maxedAll') upgradeAllMax(s);
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if (strategy === 'oneCafe') buildOneCafe();
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try { callNextWave(s); } catch (_) {}
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for (let k = 0; k < 40 && t < GAME_LEN; k++) { tick(s, dt); t += dt; }
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}
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if (strategy === 'maxedAll') upgradeAllMax(s);
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// Restzeit auslaufen lassen
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while (t < GAME_LEN && guard++ < 6000) { tick(s, dt); t += dt; }
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const stars = s.stats.all.count ? s.stats.all.stars / s.stats.all.count : 0;
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return {
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strategy,
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env: Math.round(s.env),
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avgStars: +stars.toFixed(2),
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visitorsExited: s.stats.all.count,
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budget: Math.round(s.budget),
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buildings: s.buildings.length,
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traffic: Math.round(s.traffic || 0),
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goalsMet: GOALS.filter(g => g.check(s)).length + '/' + GOALS.length,
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};
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}
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console.log('=== Tourismusregion Balance-Messung (talschleife) ===');
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for (const strat of ['maxedAll', 'buildAll', 'oneCafe']) {
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const r = run(strat);
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console.log(`${strat.padEnd(9)} → env ${String(r.env).padStart(3)} · Ø${r.avgStars}★ · ${r.buildings} Geb. · Verkehr ${r.traffic} · Ziele ${r.goalsMet} · Budget ${r.budget}`);
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}
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